Joshua Romoff, data scientist at Ubisoft La Forge, talks about the tech he is developing to create more realistic and lifelike NPC behavior.
To celebrate a year of ShantyTok, take a look back at the history of sea shanties and how dozens of shanties were integrated and recorded for Assassin’s Creed IV Black Flag.
Developers from across the industry share their experience and outlook on narrative in videogames, and help define the role of narrative designer..
Lead developers talk tech, team-building, and what makes Splinter Cell worth revisiting.
Veteran animator Gilles Monteil reveals secrets of his trade, his path from theater actor to game developer, and how he helped build an animation powerhouse at Ubisoft.
The games industry veteran joins Ubisoft’s Editorial team to support creatives across the company’s worldwide studios
Guillemot looks back on 35 years of games, and talks about what’s next in gaming.
Join Ubisoft’s 35th birthday party with rewards, free giveaways, and more.
Ubisoft announces the addition of eight new level designs to Rabbids Coding based on the winners of a worldwide competition, plus five new languages to help more learn to code.
Professor Jan Plass joins the Ubisoft Game Makers podcast to talk about the educational potential of play and how videogames can be used for learning.