March 23, 2020

2 Min Read

eventsinside ubisoft

Ubisoft’s GDC 2020 Talks Online Now

The 2020 Game Developers Conference has been postponed until this summer, but you can now watch six talks by Ubisoft developers that were originally planned only for conference attendees. Focusing on topics that range from advances in AI technology to workflow organization and sound recording, these talks are a chance to get a peek into industry trends, as well as to learn more about the kinds of tools, tech, and issues our developers encounter.

The six talks you’ll be able to view are as follows:

Björn Törnqvist, Technical Director at Ubisoft Massive – Online Game Technology Summit: Start-And-Discard: A Unified Workflow for Development and Live

Simon Koudriavtsev, Audio Director at Ubisoft Massive, & Robert Bantin, Expert Audio Programmer at Ubisoft Massive – Finding Space for Sound: Environmental Acoustics

David Lind, Lead Gameplay Programmer at Ubisoft Massive – Game Server Performance

Adam Ritchie, Senior Voice Designer at Ubisoft Massive – NPC Voice Design

Simon Clavet, Animation Programmer at Ubisoft Montreal – Machine Learning Summit: Ragddoll Motion Matching

Daniel Holden, Technical Lead at Ubisoft Montreal – Machine Learning: Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies

These talks will also be available on the GDC Vault later in April.

GDC is held annually in March, and gathers more than 30,000 game developers including programmers, artists, producers, game designers, and business leaders. The gathering encourages collaboration and exchanging ideas to solve issues, while working to shape the future of the industry across five days of education, inspiration, and networking. Before this year’s event was postponed, more than 750 presentations were planned, 22 of which were crafted by Ubisoft studios. Studios including Ubisoft Montreal, Massive, Redstorm, Québec, Toronto, Montpellier, and Mobile all worked to showcase their expertise on a variety of game-development topics.

For more on Ubisoft, including upcoming plans for GDC, check out our news from inside Ubisoft.

More From Ubisoft

July 23, 202111 Min Read

From 17 Studios to 1,000 – How Assassin’s Creed Valhalla Crossed the Finish Line During the Pandemic

Producer Julien Laferrière discusses the challenge of managing a massive project as its developers worked from home under global lockdowns.

Read More
July 26, 20217 Min Read

How For Honor Made Testing a Celebrated Player Experience

Find out how Ubisoft Montreal moved beyond test servers to create a successful in-game testing environment.

Read More
July 20, 20216 Min Read

How Ubisoft Connect Builds on a Decade of Online Evolution

Online Technology Director Martin Lavoie talks about the tech supporting Ubisoft’s unique new online platform.

Read More
August 12, 20212 Min Read

Ubisoft Leaders Share Their Insights at Women In Technology Festival

VP of Editorial Bio Jade Adam Granger and Senior Director of Digital Operations Hannah Wolf share how they navigated the games industry as women.

Read More