Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.
Learn more about the accessible design features coming to the 2.5D action-adventure platformer.
Game Director Olivier Palmieri discusses his team’s approach to accessibility, ‘virtual noses,’ and what accessibility options players can expect once they put on the headset.
Find out about the features that will help ensure as many players as possible can experience Basim’s adventure in ninth-century Baghdad.
Find out more about how Ubisoft Ivory Tower is making the open-world racing game playable for as many people as possible.
Find out more about the developers’ approach to accessibility and the visual, audio, control, gameplay, and customization options in store for the fast-paced party game.
Learn more about the team making Ubisoft’s games and internal systems as accessible as possible.
Learn about the developers’ approach to accessibility and the options for audio, visuals, controls, and HUD available in the latest installment of the hit franchise.
Learn about the developers’ approach to accessibility and the options for audio, visuals, controls, motion, and gameplay available in the new tactical adventure.
Learn more about the development team’s approach to accessibility and the audio, visual, control, HUD and UI, and gameplay options available in the music-learning service.