Find out more about how Ubisoft Ivory Tower is making the open-world racing game playable for as many people as possible.
Learn more about the accessible design features coming to the 2.5D action-adventure platformer.
Find out more about the developers’ approach to accessibility and the visual, audio, control, gameplay, and customization options in store for the fast-paced party game.
Learn more about the team making Ubisoft’s games and internal systems as accessible as possible.
Learn about the developers’ approach to accessibility and the options for audio, visuals, controls, and HUD available in the latest installment of the hit franchise.
Learn about the developers’ approach to accessibility and the options for audio, visuals, controls, motion, and gameplay available in the new tactical adventure.
Learn more about the development team’s approach to accessibility and the audio, visual, control, HUD and UI, and gameplay options available in the music-learning service.
Learn more about the visual, audio, and control options available in Roller Champions, and the development team’s approach to accessibility.
Reporting to VP of Global Diversity and Inclusion Raashi Sikka, the Diversity, Inclusion, and Accessibility team’s combined efforts seek to ensure that Ubisoft’s games, workplace, and services are for everyone.
Senior Manager of Accessibility David Tisserand discusses how far the accessibility team has come and where they’re going.