To celebrate a year of ShantyTok, take a look back at the history of sea shanties and how dozens of shanties were integrated and recorded for Assassin’s Creed IV Black Flag.
With the latest technology, artistic flair, and a lot of research, game developers are recreating the spirit of real-world places in virtual worlds, with a few twists.
Guillemot looks back on 35 years of games, and talks about what’s next in gaming.
A decade after he first stepped into the shoes of Vaas for Far Cry 3, Michael Mando talks about the creation of the character and what it’s like to play him again for the Far Cry 6 DLC episode Vaas: Insanity.
Hear composer Pedro Bromfman describe the process of composing Yara’s soundtrack.
Tanya DePass, founder of I Need Diverse Games, talks about her work as a streamer, advocate, and diversity consultant on games like Far Cry 6.
Ubisoft veteran Anne Blondel Jouin talks about her career and the role of her team in the Open Innovation Accelerator.
Professor Jan Plass joins the Ubisoft Game Makers podcast to talk about the educational potential of play and how videogames can be used for learning.
Composer Gareth Coker and Music Supervisor Jérôme Angelot take us behind the scenes of the creation of the music for Immortals Fenyx Rising.
The composer behind “Ezio’s Family” returns to the series.