The team at Ubisoft Mainz is designing a new mode that will flip the rules of the game and propose a rogue-like experience with environmental lessons.
Find out how Ubisoft Montreal moved beyond test servers to create a successful in-game testing environment.
Learn how composer Stephanie Economou experimented with old instruments to score The Siege of Paris, and listen to a selection from the soundtrack today.
Producer Julien Laferrière discusses the challenge of managing a massive project as its developers worked from home under global lockdowns.
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In a recent game narrative summit at GDC 2021, attraction design experts from The Bezark Company teamed up with Ubisoft’s Mathilde Bresson to design an imaginary Assassin’s Creed attraction.
Online Technology Director Martin Lavoie talks about the tech supporting Ubisoft’s unique new online platform.
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