July 19, 20212 Min Read

Tom Clancy’s XDefiant Brings Universes Together in a Competitive Shooter

Register now at playxdefiant.com for a chance to play the free-to-play shooter early.

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August 3, 20214 Min Read

How Ubisoft Is Supporting Three New Indie Games in 2021

Ubisoft’s outreach programs offer indie developers mentorship and partnership opportunities, with the aim of creating a virtuous circle in the industry.

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August 2, 20213 Min Read

Rainbow Six Siege Containment Event Adds New Nest Destruction Mode

Play the new game mode and grab Containment collection items inspired by Rainbow Six Extraction from August 3 to August 24.

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July 30, 20212 Min Read

Earn Free 2x XP Boost During For Honor YouTube Livestream

Connect your Ubisoft account to unlock 2x XP Boost in For Honor when you watch live on August 6.

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Featured Videos

June 24, 202112 Min Read

‘It’s Not Just the Tech, but the People’ – How Avatar: Frontiers of Pandora Embraces Creativity While Pushing Boundaries of Technology

Learn more about how the process of creating and collaborating on new ideas for Pandora proved to be just as important to the development of the game as the technology powering it.

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July 29, 20213 Min Read

Ubisoft Indie Series Celebrates 5 Years of Boosting Independent Developers

Learn about the Ubisoft Indie Series, the past winners, and their games.

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July 27, 20216 Min Read

Anno 1800 Wins UNEP Choice for 2021 Green Game Jam

The team at Ubisoft Mainz is designing a new mode that will flip the rules of the game and propose a rogue-like experience with environmental lessons.

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July 26, 20217 Min Read

How For Honor Made Testing a Celebrated Player Experience

Find out how Ubisoft Montreal moved beyond test servers to create a successful in-game testing environment.

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July 26, 20216 Min Read

Assassin’s Creed Valhalla – The Siege of Paris DLC and Soundtrack Launch August 12

Learn how composer Stephanie Economou experimented with old instruments to score The Siege of Paris, and listen to a selection from the soundtrack today.

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July 23, 202111 Min Read

From 17 Studios to 1,000 – How Assassin’s Creed Valhalla Crossed the Finish Line During the Pandemic

Producer Julien Laferrière discusses the challenge of managing a massive project as its developers worked from home under global lockdowns.

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