Accessibility

30 May 20258 minutos de lectura

Prince of Persia: The Lost Crown Mobile Accessibility Spotlight

Game Content Director Alexis Denance talks about adapting controls, creating auto-movements, and customizing your playstyle to make the game as accessible as possible for mobile players.

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28 May 20256 minutos de lectura

Rainbow Six Siege X Accessibility Spotlight

From the communication wheel to auditory adjustments, player outlines to color customization, the Siege Accessibility team continues to work hard to remove barriers for players to enjoy the game.

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Key art of Kay and Nix beneath the Star Wars Outlaws logo, surrounded by headshots of characters from the various factions in the game
15 May 202515 minutos de lectura

Star Wars Outlaws™ Accessibility Spotlight

The development team provides a first look at their approach to accessibility including audio descriptions, assist features, and more.

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14 April 20252 minutos de lectura

Ubisoft’s Colorblind Simulation Tool, Chroma, Now Available For Public Use

The open-source tool allows developers to simulate a colorblind person’s experience while gaming.

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21 March 20252 minutos de lectura

Ubisoft Announces It Is a Founding Member of the Accessible Games Initiative

The cross-industry effort hopes to help players make more informed purchasing decisions when it comes to accessibility.

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23 January 20256 minutos de lectura

Assassin’s Creed Shadows – Accessibility Spotlight

UX Director Jonathan Bedard discusses how building Assassin’s Creed Shadows from the ground up allowed the development team to bring new features to the series.

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10 May 20244 minutos de lectura

XDefiant Accessibility Spotlight

Learn more about how the team at Ubisoft San Francisco is working with their community on accessibility.

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5 February 20249 minutos de lectura

Skull and Bones Accessibility Spotlight

Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.

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22 November 20235 minutos de lectura

Avatar: Frontiers of Pandora Accessibility Spotlight

Developer Massive Entertainment outlines its approach to accessibility in the upcoming game.

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AC Nexus hero art
10 November 20237 minutos de lectura

Assassin’s Creed Nexus VR Accessibility Spotlight

Game Director Olivier Palmieri discusses his team’s approach to accessibility, ‘virtual noses,’ and what accessibility options players can expect once they put on the headset.

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