Welcome back, Governors, to the wild frontier of Albion!
We're diving into part two of our guide to Albion. If you missed part one, we introduced Albion's unique setting, its people, upgrade paths, and key characters. Today, we're exploring Albion-specific features in Religion, the Discovery Tree, and Military, and how your decisions here can ripple across provinces like Latium and influence your relationships with other characters.
Religion in Albion
After constructing a sanctuary or temple, you can choose a deity per island to worship, unlocking buffs and global effects if worship is widespread.
The locals in Albion have their own deities, and you can decide which ones are to be worshipped on each island. Each offers strategic choices:
- Epona: Goddess of horses and animals. Boosts animal production chains, logistics speed, and unlocks agricultural silos.
- Mercury-Lugos: Romanized Celtic god of trade. Buffs trade income and loading/unloading speeds.
- Cernunnos - A nature deity. Improves marsh and forest production, and boosts citizen health and intelligence.
All deities must be unlocked via the Discovery Tree. Worship also enables festivals, which grant temporary buffs and prevent disasters like fires, plagues, and riots for their duration.
Discovery Tree: Unlocking Albion's Secrets
The Discovery Tree is where you spend Knowledge Points to unlock technologies across three branches: Economic, Civic, and Military. These include unlocks like deities, units and buildings, or improvements, like higher morale for units, and production increases.
Some technologies are tied to specific provinces and conditions. In Albion, for example, you can discover Celtic deities or unlock tree planting in unfertile areas.
Other technologies are province-exclusive. A key one is Marsh Drainage. After the Romanization of your population, marshland goods cease being in such demand, creating a need for more buildable land. Researching Marsh Drainage lets you:
- Place sluice gates between marsh and ocean
- Build canals that drain marshland within range
- Convert marshes into usable land for housing or production
Your choices around Romanizing your population or not will also affect character relationships:
- Voada dislikes Romanization and swamp drainage.
- Athr is indifferent.
- Tarragon, a Roman rival, opposes Celtic customs.
Military in Anno 117: Pax Romana
Land combat returns in Anno 117: Pax Romana, adding depth without overshadowing the core city-building gameplay. Warfare remains optional: you can maintain peace, disable opponents, or launch invasions on rival islands.
The game features 11 military units, some universal and others province-specific. Let's look at the Albion-specific units:
Axebearers are lightly armored infantry with heavy axes. High damage, armor-piercing, effective shock troops against Legionaries. Vulnerable to morale loss when flanked.
Chariots are fast, mobile units combining cavalry speed with ranged attacks. Ideal for hit-and-run tactics, but weak in close combat.
Military Units require money, resources, and workforce for recruitment and upkeep, and troops can be transported between islands and provinces to expand your tactical options.
Anno 117: Pax Romana launches on November 13 simultaneously on Ubisoft+, PC through the Ubisoft Store, Epic Games Store, and Steam, PS5, Xbox Series X|S, and Amazon Luna. For all the latest insider news on Anno 117, visit the Anno Union.