3 December 20252 Minuti di lettura

Just Dance 2026 Edition Collaborates With Angelina Bruno

A newly released behind-the-scenes video dives deep into the Kitipo map creation, Bruno’s journey, and how Just Dance empowers creative expression through movement.

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12 November 20257 Minuti di lettura

Anno 117: Pax Romana Accessibility Spotlight

Lead UI Designer Jan Wawrzik talks about designing a builder game- with accessibility in mind, exciting new features, and launching on PC and console simultaneously for the first time in Anno history.

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30 May 20258 Minuti di lettura

Prince of Persia: The Lost Crown Mobile Accessibility Spotlight

Game Content Director Alexis Denance talks about adapting controls, creating auto-movements, and customizing your playstyle to make the game as accessible as possible for mobile players.

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28 May 20256 Minuti di lettura

Rainbow Six Siege X Accessibility Spotlight

From the communication wheel to auditory adjustments, player outlines to color customization, the Siege Accessibility team continues to work hard to remove barriers for players to enjoy the game.

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Key art of Kay and Nix beneath the Star Wars Outlaws logo, surrounded by headshots of characters from the various factions in the game
15 May 202516 Minuti di lettura

Star Wars Outlaws™ Accessibility Spotlight

The development team provides a look at their approach to accessibility including audio descriptions, assist features, and more.

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21 March 20252 Minuti di lettura

Ubisoft Announces It Is a Founding Member of the Accessible Games Initiative

The cross-industry effort hopes to help players make more informed purchasing decisions when it comes to accessibility.

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23 January 20256 Minuti di lettura

Assassin’s Creed Shadows – Accessibility Spotlight

UX Director Jonathan Bedard discusses how building Assassin’s Creed Shadows from the ground up allowed the development team to bring new features to the series.

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10 May 20244 Minuti di lettura

XDefiant Accessibility Spotlight

Learn more about how the team at Ubisoft San Francisco is working with their community on accessibility.

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5 February 20249 Minuti di lettura

Skull and Bones Accessibility Spotlight

Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.

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22 November 20235 Minuti di lettura

Avatar: Frontiers of Pandora Accessibility Spotlight

Developer Massive Entertainment outlines its approach to accessibility in the upcoming game.

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