Learn more about how the team at Ubisoft San Francisco is working with their community on accessibility.
Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.
Game Director Olivier Palmieri discusses his team’s approach to accessibility, ‘virtual noses,’ and what accessibility options players can expect once they put on the headset.
W Światowym Dniu Wiedzy o Dostępności dowiedz się, jak Ubisoft pracuje bezpośrednio z ekspertami po to, by tworzyć gry, które są dostępne dla każdego.