Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.
Game Director Olivier Palmieri discusses his team’s approach to accessibility, ‘virtual noses,’ and what accessibility options players can expect once they put on the headset.
Erfahre am Weltweiten Aktionstag für digitale Barrierefreiheit, wie Ubisoft mit Experten daran arbeitet, leicht zugängliche Spiele zu entwickeln.