16 September 2021

2 Min Read

inside ubisoftgame makers podcastpeoplepodcasts

Game Makers Podcast - Graceful Failure: Learning & Video Games

This fall, the Ubisoft Game Makers podcast is releasing a series of new episodes
to take you behind the scenes at Ubisoft and in the videogame industry. Veteran
Ubisoft team members will share their experiences, we’ll dive into new titles
like Far Cry 6, and experts outside Ubisoft will give their perspective on how
games can impact society.

In the latest episode, we explore the topic of learning and videogames. Are
videogames good for us? Can we learn by playing games? How worried should we be
about screen time? Dr. Jan Plass, Paulette Goddard Chair in Digital Media and
Learning Sciences and Professor at New York University, joins us to discuss
these questions and more.

You can listen to this episode of Game Makers on the podcast app of your
choice
. Remember to subscribe to get the latest
episodes as they release!


Click Here to download the transcript of this episode.

To learn more about the positive impacts of gaming and how to choose the right
Ubisoft game for your needs, visit the Social
Impact
page. And for more
from the Ubisoft Game Makers podcast, be sure to check out Ubisoft
News
.

More From Ubisoft

7 March 20243 Min Read

Valiant Hearts: Coming Home and Valiant Hearts: The Collection Out Now for PlayStation, Xbox, Switch and PC

The collection, which includes both The Great War and Coming Home, tells the stories of people in World War I.

Read More
18 January 20245 Min Read

Prince of Persia: The Lost Crown Out Now

Dive into Sargon’s adventure through a time-cursed mythological world starting today.

Read More
15 January 20245 Min Read

Ubisoft+ is Evolving: Here’s What to Expect

Today, alongside the Early Access launch of Prince of Persia: The Lost Crown on Ubisoft+, Ubisoft is renaming its subscription plans.

Read More
2 November 20233 Min Read

Ubisoft’s Educational Initiative with the Micro-Folie Network

Ubisoft has been working with the Micro-Folie program since 2021, contributing digital content to help make culture accessible for everyone.

Read More