June 5, 2019

3 Min Read

the divisionthe division 2community

State of the Game Recap – Title Update 4 Brings New Specialization, Fixes (6/5)

It's Wednesday, so that means it's time for another update for The Division 2. This week's State of the Game is all about the brand new Gunner Specialization, which is now live on the PTS. Fredrik Thylander, Lead 3C Designer on D2 also stopped by to talk ammo, buffs, and additional changes coming with Title Update 4.

State of the Game streams every Wednesday at 8:00AM PDT on Twitch, Mixer, and YouTube. (To find out what was covered last week, make sure to check out the previous State of the Game Recap.) Check out the stream below for details, or read on for a quick recap of the topics discussed this week.

Maintenance Updates

  • Monday's Patch 3.1 fixed many of the NPC issues discussed last week.
  • TU 3.1 also fixed a PvP armor exploit that allowed around 200 players to recalibrate specialized armor. These player accounts received an official warning and further violations will lead to a permanent ban.
  • After hearing a report that 50% of bullets were disappearing on the shooting range on PS4, an investigation showed that this was present on all platforms and only affects that specific lane. This only happens in the shooting range, and it's been confirmed that it doesn't happen elsewhere in the game.
  • Reminder: No maintenance on Thursday, but possible maintenance coming on Friday.
  • All changes can be found on the forum.

Title Update 4 is Currently on PTS

  • The Gunner is now live on the PTS, test it out and give your feedback on the new specialization.
  • Once the Gunner arrives on live servers, you'll be sent on a Special Field Research assignment to unlock it.
  • The Gunner employs new tactics like the Banshee special and Riot Foam grenades.
  • You can immediately unlock the Gunner if you've got the Year 1 Pass. Don't forget, you'll also be able to do Special Field Research that unlocks unique cosmetic items.

Fredrik Thylander Talks Title Update 4

  • New UI elements are coming for specialization ammunition. Here's how to earn them:

    • Your agent's life bar that will fill slowly. But, headshots, killing enemies effected by status, and additional Specialization actions will help fill that bar more quickly.
    • Ammunition will be easier to track and appear less randomly.
  • Specialization trees are getting a rework. Expect to see new nerfs, buff, and changes.

  • Any specialization can now pick any weapon to spec into. You're no longer bound to specific weapons with specific specializations.

  • Generic gear mod slots have been added and a "like-for-like" system has been introduced. This allows for more streamlined, more visual modification.

  • Non-toggle Rogue has returned to the Occupied Dark Zone.

  • If you're still struggling with the raid, check out our tips on how to prepare for Operation Dark Hours, or find out how the Snowdrop engine is empowering the team behind The Division 2. Get all the info you need about The Division 2 by checking out our previous coverage.

More From Ubisoft

June 12, 202310 Min Read

Star Wars Outlaws™ Revealed, New Assassin’s Creed Mirage and Prince of Persia: The Lost Crown Gameplay

Star Wars Outlaws™ revealed, release dates for Avatar: Frontiers of Pandora and The Crew Motorfest, new Assassin’s Creed Mirage and Prince of Persia: The Lost Crown gameplay, and more - here’s everything revealed during Ubisoft Forward 2023.

Read More
June 12, 20239 Min Read

Prince of Persia: The Lost Crown Will Put Your Combat, Platforming, and Puzzle-Solving Skills to the Test

Hands-on with the first hour of gameplay from the Metroidvania-inspired platformer.

Read More
June 12, 20233 Min Read

Avatar: Frontiers of Pandora - Release Date Announced, New Gameplay Revealed

As a Na’vi, protect Pandora against the RDA threat in a stunning yet dangerous open world, coming December 7.

Read More
June 12, 20232 Min Read

Assassin’s Creed Mirage Shows Off New Stealth Assassination Tools and Abilities

Creative Director Stéphane Boudon and Art Director Jean-Luc Sala break down eight minutes of brand-new gameplay.

Read More