Ubisoft today announced a new addition to their Global Creative Office, the group responsible for overseeing and directing the creative vision of its games. Bernd Diemer, a 20-year veteran of the games industry, takes on the role of Vice President of Editorial - Social Experience, with the task of driving and enhancing social experiences within Ubisoft's games.
Based out of the UK, Diemer has a wealth of experience and has won multiple awards from his work on hit games such as Crysis, Star Wars: Battlefront, Battlefield, and Horizon: Zero Dawn as both a Creative Director and Game Designer. A tenured Professor of Game Design at Technical University Cologne, he also has a passion for education in game design and passing on his extensive knowledge and experience. His new role will see him working with Ubisoft's game teams across the world to foster more inclusive, positive, and engaging play spaces by leveraging the innovations in technology and design spearheaded by Ubisoft's teams of talented game makers. Diemer's appointment speaks to Ubisoft's focus on social experience as a core pillar of the company's vision for the future of video games as positive spaces where players can connect, interact, and create together.
"I am honored to join Ubisoft and gain the opportunity to collaborate with talented global teams to shape the future of social experience in Ubisoft's games," says Diemer. "They're known to be catalysts for dynamic and diverse communities, enabled by innovative features and powerful brands that allow players to come together. I am excited to partner with the group's teams around the world to bring social experience in our games to new heights."
"Today, games are more than entertainment: they are virtual spaces where people can build connections and share meaningful experiences," says Marie-Sophie de Waubert, Senior Vice President of Studio Operations. "Social experience is an increasingly essential element of Ubisoft's strategy to reach new audiences and we look forward to welcoming Bernd to the Global Creative Office, where he will work closely with our production teams to deliver on our vision of games as places where every player can be their authentic self and find their community."