Joshua Romoff, data scientist at Ubisoft La Forge, talks about the tech he is developing to create more realistic and lifelike NPC behavior.
To celebrate a year of ShantyTok, take a look back at the history of sea shanties and how dozens of shanties were integrated and recorded for Assassin’s Creed IV Black Flag.
Developers from across the industry share their experience and outlook on narrative in videogames, and help define the role of narrative designer..
Managing Director Istvan Tajnay looks back at what the studio has learned from Watch Dogs: Legion and Far Cry 6, what it wants to achieve, and how it’s putting employee well-being first.
Lead developers talk tech, team-building, and what makes Splinter Cell worth revisiting.
Ubisoft Chief People Officer Anika Grant discusses the importance of listening to employees, being flexible, and allowing people to thrive.
VP of the Strategic Innovations Lab Nicolas Pouard outlines how Ubisoft is making sure blockchain matters to players.
Ubisoft recently held its internal Green Weeks: a set of inspirational conferences on the tools and initiatives being explored to create a greener world through videogames.
Veteran animator Gilles Monteil reveals secrets of his trade, his path from theater actor to game developer, and how he helped build an animation powerhouse at Ubisoft.
The games industry veteran joins Ubisoft’s Editorial team to support creatives across the company’s worldwide studios.