Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.
Game Director Olivier Palmieri discusses his team’s approach to accessibility, ‘virtual noses,’ and what accessibility options players can expect once they put on the headset.
En el Día Mundial de la Accesibilidad Universal te contamos cómo Ubisoft colabora con expertos para crear juegos accesibles.