30 September 20244 min czytania

Ubisoft Partners with Soul Assembly for Just Dance VR: Welcome to Dancity

The UK-based VR studio helped recreate 25 popular Just Dance universes for an immersive 3D experience.

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18 September 20246 min czytania

Monopoly Accessibility Spotlight

Learn more about how the development team made this the most accessible digital Monopoly game to date.

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10 July 20243 min czytania

Assassin’s Creed Mirage and Arab World Institute Partner for Baghdad Exhibition

The exhibition Baghdad: A Journey Back to Madinat al-Salam, with Assassin's Creed Mirage, is the first co-created exhibit between Assassin’s Creed and a museum.

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Key art of Kay and Nix beneath the Star Wars Outlaws logo, surrounded by headshots of characters from the various factions in the game
30 May 202415 min czytania

Star Wars Outlaws™ Accessibility Spotlight

The development team provides a first look at their approach to accessibility including audio descriptions, assist features, and more.

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2 April 202413 min czytania

Embracing Individuality: Autism Representation in Watch Dogs 2, The Division 2, and Rainbow Six Siege

Developers discuss the importance of authentic representation, creating characters on the spectrum, and fostering a more inclusive work environment.

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19 March 20246 min czytania

How Ubisoft’s New Generative AI Prototype Changes the Narrative for NPCs

Have you ever dreamed of having a real conversation with an NPC in a video game? For the last few years, a small R&D team at Ubisoft’s Paris studio have been experimenting with generative AI in a first step toward making this dream a reality.

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23 September 20205 min czytania

Rozmowa dyrektora Rainbow Six Esports i Tony'ego Parkera o Pucharze Świata (World Cup)

Ostatnia konferencja Ubisoft Forward wyznaczyła nowy kamień milowy dla Rainbow Six Esports poprzez ogłoszenie pierwszego Pucharu Świata (World Cup) w grze Tom Clancy’s Rainbow Six Siege.

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