The development team provides a first look at their approach to accessibility including audio descriptions, assist features, and more.
Learn more about how the team at Ubisoft San Francisco is working with their community on accessibility.
Project Manager Samuel Soh and Production Manager Yurii Martynchyk talk about features and steps taken to ensure the co-op pirate action RPG is playable by as many people as possible.
Developer Massive Entertainment outlines its approach to accessibility in the upcoming game.
Game Director Olivier Palmieri discusses his team’s approach to accessibility, ‘virtual noses,’ and what accessibility options players can expect once they put on the headset.
Saiba mais sobre a abordagem da equipe de desenvolvimento para promover acessibilidade e as opções de áudio, visual, controle, HUD, interface de usuário e jogabilidade disponíveis no serviço de aprendizado de música.
Saiba como a equipe de Riders Republic™ trata da acessibilidade e dos recursos que estarão disponíveis no lançamento.
Saiba mais sobre como a equipe de desenvolvimento do Rainbow Six Extraction abordou a acessibilidade e quais características você encontrará no jogo.