28 March 2023

2 Min Read

inside ubisoft

Katie Scott Joins Ubisoft As Vice President Of Editorial

Ubisoft today announced that Katie Scott, a 10-year, award-winning veteran of the games industry, is joining their Global Creative Office as Vice President of Editorial. Scott’s role will be overseeing and collaborating with Ubisoft’s creative teams across the world, powering the vision behind Ubisoft’s vast portfolio of games and products, and ensuring alignment between those teams and Ubisoft’s editorial strategy.

A former Game Design Director at Xbox’s The Coalition Studio and Senior Designer at EA, Scott has contributed creatively to over a dozen games, including the Gears of War series and FIFA. She is also a passionate advocate for Diversity, Inclusion and Accessibility, having acted as The Coalition Studio’s Accessibility Champion during her tenure there, and also creating and contributing to frameworks for production teams to include more and better representation in their games.

“I am excited to join Ubisoft and collaborate with its talented, international teams to build memorable experiences that bring together players from around the world,” says Scott. “Ubisoft’s brands are some of the most beloved in the industry, and I look forward to working with our productive teams to help shape the creative vision behind them.”

“Katie is an expert in game design and editorial strategy, with a solid track record of leading diverse teams on complex, multifaceted productions," adds Marie-Sophie de Waubert, Senior Vice President of Studio Operations. “I am confident that as a member of the Global Creative Office, she will empower our production teams to co-build Ubisoft’s creative vision across our portfolio, and help us continue to develop inclusive titles that players from every walk of life can enjoy.”

Learn more about Ubisoft’s people and the state of diversity, accessibility, and inclusion in a conversation on leadership and representation between two of Ubisoft’s art directors, or check out how accessibility was front of mind when porting Anno 1800 to consoles.

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