The Game Developers Conference is returning for 2022, running from March 21-25, and Ubisoft is virtually taking part in more than 20 summits, workshops, and presentations. Ubisoft’s global team is coming together to speak on topics that span machine learning, fighting climate change, soundscapes, design innovations, and more. Read on for a full schedule of Ubisoft events.
Monday, March 21 | 10:00 AM – 6:30 PM PT
USE YOUR GAME DEVELOPER SUPERPOWERS TO FIGHT THE CLIMATE CRISIS WORKSHOP
Workshop Speaker: Arnaud Fayolle (Ubisoft)
Monday, March 21 | 10:50 AM – 11:50 AM PT
TOOLS SUMMIT: UBISOFT CONNECT: BUILDING USER-CENTERED FRAMEWORKS FOR INTERNAL TOOLS
Summit Speakers: Natali Panic-Cidic (Ubisoft Dusseldorf), Mihyun Ko (Ubisoft Dusseldorf)
Tuesday, March 22 | 1:20 PM – 1:50 PM PT
MACHINE LEARNING SUMMIT: IT’S COMPLICATED: GETTING ML INSIDE A AAA ENGINE
Summit Speakers: Adrien Logut (Ubisoft Montreal), Colin Gaudreau (Ubisoft Winnipeg)
Wednesday, March 23 | 9:00 AM – 10:00 AM PT
VOICES IN THE MACHINE: SPEAKING FOR YOURSELF IN AAA
Speaker: Navid Khavari (Ubisoft Toronto)
Wednesday, March 23 | 9:00 AM – 10:00 AM PT
LEVELING UP FOR CLIMATE: 3 WAYS GAMING COMPANIES CAN TAKE ACTION FOR THE PLANET
Speaker: Nicolas Hunsinger (Ubisoft)
Wednesday, March 23 | 9:00 AM – 10:00 AM PT
CREATING THE WORLD OF RIDERS REPUBLIC, A DECLARATIVE APPROACH
Speaker: Frederic Saclier (Ubisoft Annecy)
Wednesday, March 23 | 9:00 AM – 10:00 AM PT
AUDIO ROUNDTABLE DAY 1: AUDIO DEPARTMENT BEST PRACTICES
Roundtable Speaker: Lydia Andrew (Ubisoft Quebec)
Wednesday, March 23 | 10:30 AM – 11:30 AM PT
GAME NARRATIVE ROUNDTABLE DAY 1: PROFESSIONAL
Roundtable Speaker: Richard Dansky (Red Storm Entertainment)
Wednesday, March 23 | 10:30 AM – 11:00 AM PT
THE KEY ROLE OF INTERNAL PRODUCTION COMMUNITIES OF PRACTICE AT UBISOFT
Speaker: Vicky Lagarre (Ubisoft)
Wednesday, March 23 | 12:30 PM – 1:30 PM PT
AMD-SPONSORED SESSION ABOUT HYBRID REFLECTIONS IN FC6
Speaker: Stephanie Brenham (Ubisoft Toronto)
Wednesday, March 23 | 2:00 PM – 3:00 PM PT
LEADERS WORKING AT THE HEART OF THE TEAM 2022
Speaker: Anne Blondel Jouin (Ubisoft)
Wednesday, March 23 | 2:00 PM – 3:00 PM PT
TOOLS DESIGN ROUNDTABLES DAY 1: DESIGN
Roundtable Speaker: David Lightbown (Ubisoft Montreal)
Thursday, March 24 | 10:00 AM – 11:00 AM PT
SIMULATING TROPICAL WEATHER IN FAR CRY 6
Speakers: Colin Weik (Ubisoft Toronto), Emily Zhou (Ubisoft Montreal)
Thursday, March 24 | 10:00 AM PT – 11:00 AM PT
MISSION GIVER: IMPOSSIBLE: HOW 10 SEPARATE DISCIPLINES COLLABORATED TO REDEFINE MISSION GIVING IN FAR CRY 6
Speakers: Brooke Davies (Ubisoft Singapore), Venessa Nyarko (The Coalition)
Thursday, March 24 | 10:30 AM – 11:00 AM PT
SCALING UBISOFT RAINBOW SIX EXTRACTION TO MILLIONS OF PLAYERS WITH GAMELIFT
Speaker: Lionel Sellam (Ubisoft Montreal)
Thursday, March 24 | 11:30 AM – 12:30 PM PT
A GOOD GUERILLA IS A HIDDEN GUERILLA: IMPROVING STEALTH IN FAR CRY 6
Speaker: Rich Welsh (Ubisoft Toronto)
Thursday, March 24 | 2:00 PM – 3:00 PM PT
AUDIO DIRECTORS ROUNDTABLE DAY 2: AUDIO DURING A PANDEMIC, WFH, HYBRID MODELS, AND THE FUTURE OF GAME AUDIO WORK
Roundtable Speaker: Lydia Andrew (Ubisoft Quebec)
Thursday, March 24 | 4:00 PM – 5:00 PM
GAME NARRATIVE ROUNDTABLE DAY 2: TECHNICAL
Roundtable Speaker: Richard Dansky (Red Storm Entertainment)
Friday, March 25 | 10:00 AM – 11:00 AM PT
THE SOUNDSCAPES OF YARA: AUDIO INNOVATION AND REPRESENTATION IN FAR CRY 6
Speaker: Eduardo Vaisman (Ubisoft Toronto)
Friday, March 25 | 1:30 PM – 2:30 PM PT
GAME NARRATIVE ROUNDTABLE DAY 3: THEORETICAL
Roundtable Speaker: Richard Dansky (Red Storm Entertainment)
Friday, March 25 | 1:30 PM – 2:30 PM PT
TOOLS DESIGN ROUNDTABLES DAY 2: PRODUCTION
Roundtable Speaker: David Lightbown (Ubisoft Montreal)
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