20 March 2023

3 Min Read

GDC 2023: Ubisoft’s Complete Schedule

The annual Game Developers Conference (GDC) is back at the Moscone Center in San Francisco from March 20-24. This year, Ubisoft is joining in-person by taking part in 15 summits, workshops, and presentations during GDC, sharing insights and expertise on such topics as animation technology, open-world game narratives, energy-emission reduction, reinforcement learning, and more. Here's the full schedule of Ubisoft events at GDC 2023:

Monday, March 20 | 9:30 AM - 10:30 AM PT

ACCESSIBILITY BY DESIGN: FINDING OUR WAY ON THE PATH LESS TRAVELED

Summit speakers: Aderyn Thompson (Ubisoft Diversity, Inclusion & Accessibility)

Monday, March 20 | 10:30 AM - 6:30 PM PT

CLIMATE CRISIS WORKSHOP: USE YOUR GAME DEVELOPER SUPERPOWERS TO FIGHT CLIMATE CRISIS

Workshop Speaker: Arnaud Fayolle (Positive Play)

Tuesday, March 21 | 9:30 AM - 10:30 AM PT

AAA-TYPICAL: CHARACTER AND STORY ARCS IN OPEN GAMEPLAY STRUCTURES

Summit Speakers: Brendan Hennessy (Ubisoft Toronto), Heli Kennedy (Ubisoft Toronto)

Tuesday, March 21 | 10:50 AM - 11:50 AM PT

NATURAL LANGUAGE GENERATION FOR GAMES WRITING

Summit Speakers: Ben Swanson (Ubisoft La Forge)

Tuesday, March 21 | 2:40 PM - 3:40 PM PT

BUILDING A DCC AND PROJECT AGNOSTIC ANIMATION PIPELINE

Summit Speaker: Frieder Erdmann (Ubisoft Massive)

Wednesday, March 22 | 9:00 AM - 10:00 AM PT

HOW XBOX, 343I, EPIC, AND UBISOFT ARE REDUCING ENERGY & EMISSIONS WHILE MAINTAINING GAMEPLAY FIDELITY

Session Speaker: Iris Gardet (Ubisoft HQ - CSR)

Wednesday, March 22 | 2:00 PM - 3:00 PM PT

ENGINE OPTIMIZATION POWERED BY BIG DATA

Session Speakers: Vladimir Katchadourian (Ubisoft Paris), Vincent Leclercq (Ubisoft Paris)

Wednesday, March 22 | 2:00 PM - 3:00 PM PT

MAKING WAVES FOR 'SKULL AND BONES': ADVANCEMENTS IN WATER TECH

Session Speakers: Kris Kirkpatrick (Ubisoft Singapore)

Wednesday, March 22 | 3:30 PM - 4:30 PM PT

MULTI-AGENT REINFORCEMENT LEARNING WITH 'ROLLER CHAMPIONS'

Session Speaker: Eva Raggini (Ubisoft La Forge)

Wednesday, March 22 | 5:00 PM - 6:00 PM PT

UNLOCKING THE POWER OF NEURODIVERSITY IN GAME DEVELOPMENT

Session Speakers: Pierre Escaich (Ubisoft Massive), Aris Bricker (Red Storm)

Thursday, March 23 | 2:00 PM - 2:30 PM PT

VoRACE: TOOLS FOR AUTOMATING DIALOGUE PROCESSING

Session Speakers: Jean-Philippe Letendre (Ubisoft La Forge)

Thursday, March 23 | 2:00 PM - 2:30 PM PT

AN UNCHARTED SEA: DEVELOPING THE ART DIRECTION FOR 'SKULL AND BONES'

Session Speaker: Andie Sulistio (Ubisoft Singapore)

Thursday, March 23 | 3:00 PM - 3:30 PM PT

ALL HANDS ON DECK: BUILDING THE SHIPS OF SKULL AND BONES

Session Speaker: Jewell Koh (Ubisoft Singapore)

Thursday, March 23 | 4:00 PM - 4:30 PM PT

HOW JUST DANCE 2023 EDITION USED UI TOOLKIT TO CREATE A MODERNIZED UI SESSION SPEAKER

Session Speaker: Session Speaker: Thomas Fontaine (Ubisoft Paris), Francesca Scelfo (Ubisoft Paris)

Friday, March 24 | 11:30 AM - 12:00 PM PT

BREAKING DOWN BARRIERS: HOW GREAT MENTORS BECOME EVEN GREATER LEADERS

Session Speaker: Andy Schmoll (Ubisoft Toronto)

Friday, March 24 | 11:30 AM - 12:00 PM PT

CLIMATE GAMES: THE DEVELOPER'S FIELD GUIDE

Session Speaker: Arnaud Fayolle (Positive Play)

Friday, March 24 | 1:30 PM - 2:30 PM PT

LAYERED BATTLES: GENERATING MULTIPLE QUALITATIVE TACTICAL BATTLES FOR 'MARIO + RABBIDS: SPARKS OF HOPE'

Session Speaker: Frédéric Giraud (Ubisoft Paris)

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