July 26, 2021

6 Min Read

assassins creedassassins creed valhalla

Assassin’s Creed Valhalla – The Siege of Paris DLC and Soundtrack Launch August 12

Assassin’s Creed Valhalla’s second major expansion, The Siege of Paris, launches on August 12, and takes Eivor to France to conquer new lands, battle new enemies, and build new alliances. While we have to wait a few weeks to experience The Siege of Paris first-hand, we get our first tease of the all-new soundtrack – composed by violinist and composer Stephanie Economou (“Mulan,” “Jupiter’s Legacy,” “The Martian”) – today. The track, “Hásæti,” is available now to listen to, while the full soundtrack will release alongside The Siege of Paris expansion on August 12. To learn more about “Hásæti” and the entire album, check out our interview with Economou below.

[UN][News] Assassin’s Creed Valhalla – The Siege of Paris DLC and Soundtrack Launch August 12 - PAINT

What was your familiarity with Assassin’s Creed Valhalla before you started working on The Siege of Paris soundtrack?

Stephanie Economou: I wasn’t super familiar with the Valhalla narrative, but I had listened to Sarah Schachner, Jesper Kyd, and Einar Selvik’s music for the game, which I’m a huge fan of. They crafted a really special space creatively, and I was excited to have a small part in telling the story of The Siege of Paris.

What was the first thing you did to prepare when you started composing the soundtrack? What sort of research goes into composing a historical soundtrack?

SE: I did a lot of research prior to starting the score. This historical event of the Siege of Paris took place in the year 885, so I set out to discover what the music of France sounded like during that time. As it turns out, there’s very little surviving record of musical repertory, other than sacred or liturgical music, so I borrowed from ancient instrument palettes of slightly later eras, like the Medieval and Renaissance periods. This is how instruments like the viola da gamba, vielle, hurdy gurdy, lyre, kantele, dulcimer, frame drums, and didgeridoo became part of the fabric of the score. I also incorporated more modern instrumentation, such as viola, cello, and bass, but played in a more primitive way, either scratched aggressively or hit with wooden sticks.

Vocals also became a large part of the sonic landscape. You can hear siren calls and layers of chanting in Old Norse, Latin, and French performed by the incomparable singer Ari Mason, who also recorded viola da gamba.

Though the score is entrenched in this acoustic world, I wanted to frame the music in a less traditional way, so you’ll often hear these instruments detuned, liberally sliding between notes, and unconventionally scraped or hit percussively. They are also treated with modern production, giving the raw sound palette a processed, distorted edge.

Did you go back and listen to the game’s original soundtrack? What things did you learn or take away from it?

SE: I familiarized myself even more with the original Valhalla soundtrack when starting on The Siege of Paris. It helped me get into a unique creative headspace where I could explore less-traditional methods of scoring and different production techniques. Having an inspiring reference like the original soundtrack encouraged me to challenge my normal composing methods, which was a really crucial and rewarding process for me.

Did you have to use or learn any new instruments for the first time?

SE: I am primarily a violinist/violist, so when I was able to track down a vielle – the earliest version of the modern violin – I was really excited at the prospect of using it in the score. There was a bit of a learning curve in playing it, as the body of the instrument is quite boxy, and the bridge is less curved than a modern violin, but there was something really thrilling about learning to play an instrument whose origins trace back to the Medieval era. I also procured a kantele, lyre, cello, and bass, all of which I recorded in my home studio. I definitely would not say that I proficiently learned these instruments; rather, I harnessed a certain sound on each of them by playing them in the most basic, crude way imaginable. The result ended up sounding raw, rough, and unsophisticated, which I suppose was the happy accident that came out of me clumsily fumbling around while discovering these amazing instruments.

Though I didn’t perform it, Ari Mason happened upon a unique sound when she recorded, intertwining layers of rhythmic plucking on her viola da gamba. She hadn’t tried this technique before, but there was something elegant and refined about it, which felt to me like what Paris could have sounded like in 885. Having the opportunity to capture an ancient sound from a modern perspective, with modern technology and production, felt simultaneously bold and sacrilegious. It was rather fun.

Fans can listen to the track, “Hásæti” today. What can you tell them about this track specifically? What would you like them to take from it?

SE: “Hásæti” was a really special track to compose, as it accompanies an important emotional moment in our story. I wanted to evoke a sense of spirituality and depth in the music, and vocals felt like the right avenue to explore. The lyrics are in Old Norse, with “Hásæti” translating to “Seat of Honor.” The vocals, again performed by Ari Mason, are accompanied by string chords with a low frame drum beating along underneath, which was meant to give it a feeling of finality. It also features a high Viking horn call, used throughout the score as a kind of summoning to duty.

The main track, “The Siege of Paris” will be released when the full soundtrack is out. What sort of feeling and emotion did you want to illicit in the main theme?

SE: This track was actually one of the last pieces I wrote for the game, but it uses the main theme I composed early on in the process, which is heard on the first track, “Francia,” on woodwinds and viola da gamba. I usually like to start out every score by finding a melody that I think is fitting for the story and has the capacity to evolve and be used through different lenses. Composing the final track, “The Siege of Paris,” was especially enjoyable because I got to employ the theme in the context of a more action-oriented cue, with layers of violent short strings, screaming shawms, and scratchy bowed rhythmic cells. I wanted to hone in on what it might have felt like to storm the gates of Paris; there would have been a chaotic danger and energy, but also a sense of purpose and honor. These were the motivating factors I had in mind when composing this piece and the entire score itself.

You can listen to “Hásæti” right now, and get your hands on Assassin’s Creed Valhalla’s The Siege of Paris DLC and soundtrack on August 12. For more on Assassin’s Creed Valhalla, be sure to check out our previous coverage.

More From Ubisoft

July 23, 202111 Min Read

From 17 Studios to 1,000 – How Assassin’s Creed Valhalla Crossed the Finish Line During the Pandemic

Producer Julien Laferrière discusses the challenge of managing a massive project as its developers worked from home under global lockdowns.

Read More
July 26, 20217 Min Read

How For Honor Made Testing a Celebrated Player Experience

Find out how Ubisoft Montreal moved beyond test servers to create a successful in-game testing environment.

Read More
July 20, 20216 Min Read

How Ubisoft Connect Builds on a Decade of Online Evolution

Online Technology Director Martin Lavoie talks about the tech supporting Ubisoft’s unique new online platform.

Read More
August 12, 20212 Min Read

Ubisoft Leaders Share Their Insights at Women In Technology Festival

VP of Editorial Bio Jade Adam Granger and Senior Director of Digital Operations Hannah Wolf share how they navigated the games industry as women.

Read More