Ubisoft Film & Television Paris's marketing coordinator discusses the importance of representation in entertainment.
The Ubisoft Toronto narrative designer discusses being a woman of color, seeing herself in games, and how storytelling can influence players.
Ubisoft Bordeaux project coordinator shares her journey into the videogame industry.
Producing Community Director Vicky Lagarre and Studio Manager Rebecka Coutaz share their talks and experiences at the annual conference.
Ubisoft Québec’s new managing director on founding a new studio, betting on people, and her vision for the future.
Ubisoft Film & Television’s director of film development opens up about her journey to Ubisoft, the challenges of adapting a videogame to a movie, and how the film industry is changing for the better.
The longtime journalist turned narrative designer discusses representation, writing, and helping other people of color.
The 21-year Ubisoft vet talks about the differences between working in games, film, and television, Ubisoft’s old days, and launching the original Splinter Cell.
Learn how associate producer, Uyen-Anh Dang, turned her passionate fandom into a career working on the game she loves.
Ubisoft Bordeaux gameplay programmer talks growing up in Beijing, moving to France, and being one of the first employees in a brand new studio.