September 7, 2021

3 Min Read

inside ubisoft

Igor Manceau Named Ubisoft’s Chief Creative Officer

Ubisoft has appointed Igor Manceau as its new Chief Creative Officer (CCO). Manceau will report to Ubisoft CEO and Co-Founder Yves Guillemot and will serve as a member of Ubisoft’s Executive Committee.

As CCO, Manceau will be responsible for defining and nurturing Ubisoft’s overall creative vision, and for guiding the creative direction of its games so that they are accessible and enriching for all players. Manceau will work closely with stakeholders in all the company’s studios to include diverse perspectives and sensibilities that will feed the creative spirit of the group. In addition to Ubisoft’s creative teams, Manceau will work closely with Chief Studios Operating Officer Virginie Haas, Chief Portfolio Officer Sandrine Caloiaro, and their respective groups to organically grow Ubisoft’s franchises and identify opportunities to create new titles that can succeed in new or emerging game genres.

Manceau joined Ubisoft in 1998 as part of the business marketing team. In 2003, he became director of editorial marketing in the Montreal studio, where he participated in the positioning and creative marketing for several of Ubisoft’s largest franchises, including Far Cry, Rainbow Six, and Splinter Cell. In 2006, he launched and led a team charged with concepting casual games, then served as a creative consultant for many titles including multiple entries of Assassin’s Creed. Manceau joined Ubisoft Annecy in 2014 to take on the creative direction of Steep, an award-winning extreme sports game that developed a dedicated community of social players. Since 2017, as creative director of Riders Republic, Manceau and the Annecy team have leveraged technological developments and new player trends to create a highly innovative, massive multiplayer, open-world playground that offers a huge variety of competitive, co-op, and solo action.

“It is a real honor for me to lead and support the passionate and incredibly talented group of people responsible for the creative direction of Ubisoft’s games,” said Manceau. “We have some of the best creative minds in the industry at Ubisoft, and I’m looking forward to partnering with them to increase our games’ focus on innovation, quality, and differentiation, so that we’re continuing to deliver truly memorable, entertaining and enriching experiences for our players."

“Igor is one of the most experienced, innovative, and well-respected creative directors at Ubisoft and in the video game industry at large,” said Guillemot. “He has a deep understanding of players’ motivations, a strong intuition for reaching new markets, and an exemplary leadership style. I’m confident Igor will partner closely with our deep pool of talented creative directors and editorial leads to align and motivate our teams around a shared vision that strengthens and expands the breadth of Ubisoft’s portfolio of games, helping us to delight current players and appeal to new ones.”

For a deeper look at all things Ubisoft, be sure to check out Inside Ubisoft.

More From Ubisoft

June 12, 202310 Min Read

Star Wars Outlaws™ Revealed, New Assassin’s Creed Mirage and Prince of Persia: The Lost Crown Gameplay

Star Wars Outlaws™ revealed, release dates for Avatar: Frontiers of Pandora and The Crew Motorfest, new Assassin’s Creed Mirage and Prince of Persia: The Lost Crown gameplay, and more - here’s everything revealed during Ubisoft Forward 2023.

Read More
June 12, 20239 Min Read

Prince of Persia: The Lost Crown Will Put Your Combat, Platforming, and Puzzle-Solving Skills to the Test

Hands-on with the first hour of gameplay from the Metroidvania-inspired platformer.

Read More
June 12, 20233 Min Read

Avatar: Frontiers of Pandora - Release Date Announced, New Gameplay Revealed

As a Na’vi, protect Pandora against the RDA threat in a stunning yet dangerous open world, coming December 7.

Read More
June 12, 20232 Min Read

Assassin’s Creed Mirage Shows Off New Stealth Assassination Tools and Abilities

Creative Director Stéphane Boudon and Art Director Jean-Luc Sala break down eight minutes of brand-new gameplay.

Read More