Warlords of New York is out for The Division 2, and it’s introducing a new kind of seasonal endgame. With Associate Game Director Drew Rechner and Associate Creative Director Yannick Banchereau on board, this week’s State of the Game livestream pulled back the curtain on the content coming in Season 1, which officially begins March 10. Some highlights:
- Warlords of New York is out! To celebrate, the team at Massive will livestream the game every day this week.
- Season 1 of Warlords of New York will introduce a new five-target manhunt, with new lore to uncover.
- Beating all five seasonal targets will unlock a unique EMP sticky bomb Skill variant.
- The team is looking into game crashes on PC. These are likely related to DX12; players experiencing crashes are encouraged to try switching to DX11 for now.
- Developers are looking into Xbox users not being able to access expansion content, and are working on a fix.
- An issue with Control Point Officers and Kelso sometimes not being interactive is under investigation.
- Issues with Echo 02 and 07 were fixed on March 2
- Safehouse Community Leader Interaction was fixed on March 3
To find out more about currently known issues or submit new ones, visit the Division 2 forums.
Warlords of New York Launch
- The team will be livestreaming from the Massive studio every day of the week, so tune in!
- Spoiler warning!
- Once players have finished Warlords of New York’s campaign, the Season content introduces new endgame manhunts to pursue.
- Players will hunt down five targets during Season 1: Mercury, Venus, Neptune, Saturn, and the prime target, Jupiter.
- Season 1 officially begins on March 10, when the first target, Neptune, becomes available.
- New targets become available every three weeks, but you have until the end of the Season to take them all down.
- Each target comes with a one-week special event that grants double XP.
- All targets have their own backstories and lore to discover.
- Beating all five targets unlocks a unique Skill variant of an EMP sticky bomb.
Operation Dark Hours – Level 40 Version
Warlords of New York introduced a Level-40 version of the Operation Dark Hours raid. The following players were the first to complete it on their respective platforms:
- With the Gear 2.0 changes, all combat had to be drastically rebalanced.
- Removing the item budget system created a lot of power growth, which players can obtain through god rolls.
- To ensure that player stats matter and getting god rolls actually has a big impact on Agent builds, there needs to be a certain amount of power climb.
- Difficulty levels are a test of skill as well as a measure of how good an Agent’s gear is. Players with really good gear, for example, can play Challenge and have it feel like Normal.
- Players who invest more time in their builds will make higher difficulty levels more manageable.
Dark Zone Time to Kill
- Some PvP kill times in the Dark Zone are very quick at the moment, which is not as intended.
- This is being investigated.
- Some players who reach Level 40 aren’t getting new Specialization points. This is unintentional and is being investigated.