July 9, 2020

2 Min Read

inside ubisoftaccessibilitygame makers podcast

Game Makers Podcast – Accessibility and Video Games

In the latest episode of Ubisoft’s Game Makers podcast, Cherry Thompson, Accessibility Project Manager at Ubisoft Montreal, tells us more about their career path in videogame accessibility, what videogame developers can do to make their games more accessible, and what Cherry considers to be some industry benchmarks in this area.

Videogames are for everyone, but many players face steep barriers to playing certain games. Sometimes the controls aren’t adapted to their motor skills, or they can’t differentiate between enemy and friendly colors. A deaf person might not be able to hear auditory cues, while a player with visual disabilities might have difficulty seeing certain warnings if they’re not bold or high-contrast enough, or not accompanied by clear sounds and rumbles. Some videogames cram a lot of information on the screen at the same time, making it overwhelming for players with cognitive disabilities to see everything that’s going on.

From a lack of subtitles to overly complicated controls, there are countless examples of ways in which videogames inadvertently set up barriers, but also countless ways to refine and improve those features, to ensure a positive playing experience for everyone.

You can listen to Game Makers wherever you get your podcasts, including Stitcher, Apple Podcasts, SoundCloud, and Google Podcasts. Download the full transcript via the link below.

More From Ubisoft

June 12, 202310 Min Read

Star Wars Outlaws™ Revealed, New Assassin’s Creed Mirage and Prince of Persia: The Lost Crown Gameplay

Star Wars Outlaws™ revealed, release dates for Avatar: Frontiers of Pandora and The Crew Motorfest, new Assassin’s Creed Mirage and Prince of Persia: The Lost Crown gameplay, and more - here’s everything revealed during Ubisoft Forward 2023.

Read More
June 12, 20239 Min Read

Prince of Persia: The Lost Crown Will Put Your Combat, Platforming, and Puzzle-Solving Skills to the Test

Hands-on with the first hour of gameplay from the Metroidvania-inspired platformer.

Read More
June 12, 20233 Min Read

Avatar: Frontiers of Pandora - Release Date Announced, New Gameplay Revealed

As a Na’vi, protect Pandora against the RDA threat in a stunning yet dangerous open world, coming December 7.

Read More
June 12, 20232 Min Read

Assassin’s Creed Mirage Shows Off New Stealth Assassination Tools and Abilities

Creative Director Stéphane Boudon and Art Director Jean-Luc Sala break down eight minutes of brand-new gameplay.

Read More